AI Insights · Timothy · October 2023
Top 5 City Building Games on Android in New Zealand - Q3 2023
Discover the performance trends of the top 5 city building games on Android in New Zealand during Q3 2023, with insights on downloads, revenue, and active users.
In Q3 2023, the top 5 city building games on Android in New Zealand showed varied performance trends in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each game fared, based on data from Sensor Tower.
Isekai:Slow Life from Mars-Games launched in mid-August and saw its weekly revenue grow steadily, starting at around $1.1K and peaking at about $3.4K by the end of September. Weekly downloads, however, declined from 1.6K in the launch week to just over 500 by the end of the quarter. Active users increased from 1K in the first week to a peak of 1.7K by the end of August, before stabilizing around 1.4K to 1.5K in September.
SimCity BuildIt by Electronic Arts maintained a consistent revenue stream, fluctuating between $750 and $1.3K weekly, ending the quarter at $684. The game’s downloads were relatively stable, peaking at 473 in mid-August, but dropped significantly to around 170 by the end of September. Active users saw a gradual increase from 1.9K in late June to a peak of nearly 2.9K in mid-August, before declining to around 2K by the end of the quarter.
The Simpsons™: Tapped Out, also from Electronic Arts, experienced modest revenue growth, with a notable peak of $954 in early September. Downloads remained low but steady, averaging around 60 per week. Active users showed a slight decline, starting at 451 in late June and stabilizing around 350 by the end of September.
Land of Empires: Immortal by Nuverse had fluctuating revenue, reaching a high of $831 in mid-July but dropping to around $300 by the end of September. Downloads were minimal, with occasional spikes, and active users were consistently low, averaging around 10 users weekly, with some weeks showing no active users at all.
Merge County from Microfun Limited had a steady revenue stream, peaking at $713 in late July and ending the quarter at $390. Downloads were sporadic, with notable peaks in late August and late September. Active users started at around 300 in late June but saw a gradual decline to around 240 by the end of September.
For more detailed insights and data, visit Sensor Tower.